USC05 – Cover, Fault Lines, and Tactical Priority

Last episode we covered range safety, today we're going to talk about three things you need to understand to shoot a stage successfully. Cover, fault lines, and tactical priority.

IDPA is a game based on defensive shooting techniques and scenarios. So the use of cover and tactical priority are important in the real world. But, like I said, IDPA is still just a game, so you have some elements that are not part of the real world. That's where fault lines come in.

These three concepts work together during a match to determine how you shoot the targets you are facing.

Links
IDPA 2017 Rulebook v3
 

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2 Comments

  1. Fault lines *may* be the best rule change for the SO, but as a shooter I kinda prefer the reloading rules. Just sayin’…

  2. I’m with you, Chuck. The reload rules and getting rid of Tactical Sequence. Glad I didn’t have to try to explain that.

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